DOOM Week
Just How ‘DOOM’-y Is the New ‘DOOM’, Anyway?
Made possible by Bethesda: Take two men. Give them both a copy of 'DOOM'. Make them play it, and force them to have opinions. It's a bit like a review, basically.
Celebrating the First Women of First-Person Shooters
Made possible by Bethesda: From Unreal to Borderlands, the macho side of FPS games has been kicked in the nuts. And that's a good thing.
Why ‘Doomguy’ Is Gaming’s Greatest Silent Protagonist
It's a shame "space marine" has become synonymous for bad, disposable video game characters, because Doomguy was anything but.
In Defence of the SEGA 32X Version of ‘DOOM’
Made possible by Bethesda: It wasn't the best, but it was ours, and only someone who never played it would call it crap.
Discussing the Importance of ‘DOOM’ with Game Designer Dan Pinchbeck
Made possible by Bethesda: The Chinese Room creative director literally wrote the book on DOOM, so we visited him for a chat about the legendary shooter.
Things That Make You Go Boom: Video Gaming's Greatest Guns
Made possible by Bethesda: From DOOM's shotgun to more creative killing machines in Turok 2 and Unreal Tournament, here's gaming's most badass arsenal.
How the New ‘DOOM’ Remixes the Classic Shooter for Modern Gamers
Made possible by Bethesda: As part of VICE Gaming's DOOM Week, we speak to id Software's Marty Stratton about rebooting a true gaming icon.